The sport of fencing is
fast and athletic, a far cry from the choreographed bouts you see on film or
on the stage. Instead of swinging from a chandelier or leaping from
balconies, you will see two fencers performing an intense dance on a 6-feet
by 44-feet strip. The movement is so fast the touches are scored
electrically – a lot more like Star Wars than Errol Flynn.
The Bout
Competitors win a fencing bout (what an individual “game” is called) by
being the first to score 15 points (in direct elimination play) or 5 points
(in preliminary pool play) against their opponent, or by having a higher
score than their opponent when the time limit expires. Each time a fencer
lands a valid hit - a touch - on their opponent, they receive one point. The
time limit for direct elimination matches is nine minutes - three
three-minute periods with a one-minute break between each.
Fencers are penalized for crossing the lateral boundaries of the strip,
while retreating off the rear limit of their side results in a touch awarded
to their opponent.
Team matches feature three fencers squaring off against another team of
three in a "relay" format. Each team member fences every member of the
opposing team in sequence over 9 rounds until one team reaches 45 touches or
has the higher score when time expires in the final round.
Fencing at the Olympic Games will feature a single-elimination table format,
much like that used in Tennis. There will be no preliminary rounds, as the
initial seeding into the table will be determined by World Rankings.
The Weapons Foil, epee and saber are the three weapons used in the
sport of fencing. While some fencers compete in all three events, elite
generally choose to focus their energies on mastering one weapon.
Click the "play button" in the middle of the photos below to see examples of Epee, Sabre, and Foil fencing
EpeeSabreFoil
Foil - The Sport of Kings
The foil is a descendant of the light court sword
formerly used by nobility to train for duels. It has a flexible, rectangular
blade approximately 35 inches in length and weighing less than one pound.
Points are scored with the tip of the blade and must land on valid target:
torso from shoulders to groin in the front and to the waist in the back. The
arms, neck, head and legs are considered off-target - hits to this non-valid
target temporarily halts the fencing action, but does not result any points
being awarded. This concept of on-target and off-target evolved from the
theory of 18th-century fencing masters, who instructed their pupils to only
attack the vital areas of the body - i.e. the torso. Of course, the head is
also a vital area of the body, but attacks to face were considered
unsporting and therefore discouraged.
Although top foil fencers still employ classical technique of parries and
thrusts, the flexible nature of the foil blade permits the modern elite foil
fencer to attack an opponent from seemingly impossible angles.
Competitors often "march" down the fencing strip at their opponent, looking
to whip or flick the point of their blade at the flank or back of their
opponent. Because parrying (blocking) these attacks can be very difficult,
the modern game of foil has evolved into a complicated and exciting game of
multiple feints, ducking and sudden, explosive attacks.
Rules: Understanding "Right-of-Way"
For newcomers to foil fencing, one of the challenging
concepts to grasp is the rule of right-of-way. Right of Way is a theory of
armed combat that determines who receives a point when the fencers have both
landed hits during the same action. The most basic, and important, precept
of right of way is that the fencer who started to attack first will receive
the point if they hit valid target. Naturally, fencer who is being attacked
must defend themselves with a parry, or somehow cause their opponent to miss
in order to take over right of way and score a point. Furthermore, a fencer
who hesitates for too long while advancing on their opponent gives up
right-of-way to their opponent. A touch scored against an opponent who
hesitated to long is called an attack in preparation or a stop-hit,
depending on the circumstances.
Additionally, the referee may determine that the two fencers truly attacked
each other simultaneously. This simultaneous attack is a kind of tie - no
points are awarded, and the fencers are ordered back en garde by the referee
to continue fencing
While it may be difficult to follow the referee's calls (not helped by the
fact that the officiating is performed in French!), the referee always
clearly raises their hand on the side of the fencer.
for whom they have awarded a point. Watching for these hand signals can make
it easier for newcomers to follow the momentum of a fencing bout without
understanding all the intricacies of the rules.
Equipment
Because foil actions often occur at blinding speed, an electrical scoring
system was devised to detect hits on valid target. Each foil has a blunt,
spring-loaded button at the point of the blade that must be depressed with a
pressure of 500 grams or better to register a hit. The foil fencer’s uniform
features an electrically wired metallic vest called a lamé - a hit to the
lamé causes the scoring machine to display a colored light on the side of
the fencer that scored the touch. Meanwhile, a hit off target - on the arms,
legs or head, which are not covered by the lamés - causes the machine to
display a white light. As mentioned earlier, hits off target stop the action
of the match temporarily, but do not result in a touch being awarded. If the
scoring machine displays both a colored light and a white light, it means
the fencer quickly hit off target and then hit on target before the machine
could lock out. In such situations, the fencer's hit is ruled off target and
no touch is awarded.
Another part of the fencer's equipment is a special cable called a body
cord. This plugs into his foil and runs though the sleeve of his arm out the
back of his uniform, connecting to a retractable reel which is, in turn,
connected to the scoring machine. Of course, with all this equipment a lot
can go wrong, so before each foil bout commences, both fencers ceremoniously
test each other's lamés to ensure they are working properly.
Epee - Freestyle Fencing
The epee (pronounced “EPP-pay” - literally meaning "sword" in French) is the
descendant of the dueling sword, but is heavier, weighing approximately 27
ounces, with a stiffer, thicker blade and a larger guard. As in foil,
touches are scored only with the point of the blade, however in epee the
entire body, head-to-toe, is valid target - much like in an actual duel.
Similar to the foil, the point of the epee is fixed with a blunt,
spring-loaded button. However, the epee tip requires more than 750 grams of
pressure to register a touch with the scoring machine (basically, epee
fencers have to hit harder). Because the entire body is a valid target area,
epee fencers do not have to wear a metallic lamé. There is no concept of
"off-target" in epee - anything goes.
Rules
Unlike foil, epee does not employ a system of "right-of-way." Fencers score
a point by hitting their opponent first. If the fencers hit each other
within 1/25th of a second, both receive a point - this is commonly referred
to as a double touch. The lack of right-of-way combined with a full-body
target naturally makes epee a game of careful strategy and patience - wild,
rash attacks are quickly punished with solid counter-attacks. So, rather
than attacking outright, epeeists often spend several minutes probing their
opponent's defenses and maneuvering for distance before risking an attack.
Others choose to stay on the defensive throughout the entire bout.
1996 was the first Olympics to feature team and individual Women's Epee
events.
Saber - Hack and Slash
The saber is the modern version of the slashing cavalry
sword. As such, the major difference between saber and the other two weapons
is that saberists can score with the edge of their blade as well as their
point. In saber, the target area is the entire body above the waist,
excluding the hands. The lower half is not valid target, which is meant to
simulate a cavalry rider on a horse. In addition, saber employs rules of
right of way which are very similar to foil but with subtle differences.
Like foil, the fencer who starts to attack first is given priority should
his opponent counter-attack. However, saber referees are much less forgiving
of hesitation by an attacker. It is common to see a saber fencer execute a
stop cut against their opponent's forearm during such a moment of
hesitation, winning right of way an the point.
Again, as in foil, the saber fencer’s uniform features an electrically wired
metallic lamé, which fully covers their valid target area. Because the head
is valid target area, the fencer's mask is also electrically wired.
One significant departure from foil is that off-target hits do not register
on the scoring machine, and therefore do not halt the fencing action. Saber
fencing is also the first of the three weapons to feature a wireless scoring
system.
If epee is the weapon of patient, defensive strategy, then saber is its
polar opposite. In saber, the rules of right of way strongly favor the
fencer who attacks first, and a mere graze by the blade against the lamé
registers a touch with the scoring machine. These circumstances naturally
make saber a fast, agressive game, with fencers rushing their opponent from
the moment their referee gives the instruction to fence. In fact, a lopsided
saber match can literally be over in seconds. As fending off the attack of a
skilled opponent is nearly impossible, saber fencers very rarely purposely
take the defensive. However, when forced to do so, they often go all-out
using spectacular tactical combinations in which victory or defeat is
determined by a hair's breadth.
Athens was the first Olympics to feature a Women's Saber event.
How to Watch a Fencing Bout
For those new to fencing, it can often be challenging
to follow the lightning speed of the fencers’ actions. To become more
comfortable in watching a fencing bout, it often helps focus on the actions
of just one fencers. The fencer being attacked defends himself by use of a
parry, a blocking-motion used to deflect the opponent’s blade, after which
they may attempt to score with a riposte (literally "answer" in French). In
fact, you may notice a particular cadence to the bout as the fencers
rhythmically alternate roles as attacker and defender.
Fencers seek to maintain a safe distance from each other – that is, out of
range of the other’s attack. Then, one may try to close this distance to
gain the advantage for an attack. At times, a fencer will make a false
attack - a feint - to probe the types of reactions and possible defenses by
the opponent. Much of the fencing bout consists of this preparation, during
which a fencer simultaneously determine their opponent's true intentions
while feeding them false information of their own. The complexity of this
deadly "conversation" between the two opponents represents one of the more
subtle beauties of the sport
Of course, eventually one or both fencers will land a valid hit. When this
occurs, the referee stops the bout and - in foil and saber - determines who
was the attacker, if their opponent successfully defended themselves, and
which fencer should be awarded a touch, if any.
Glossary of Fencing
Terms
Advance
Taking a step towards one's
opponent.
Attack
Movement or series of movements by which
a fencer tries to score a point. In foil and saber, the fencer who
attacks first acquires the "right-of-way." In order to execute a attack
properly (i.e. one that the referee will acknowledge), the fencer's hand
must be clearly extending towards their opponent's valid target in a
threatening manner.
Beat
Sharp tap on the opponent's blade to
initiate an attack or provoke a reaction.
Disengage
Evasive action in which the fencer
avoids the opponent's attempt to take their blade.
Engagement
Contact between the fencers' blades -
often as the prelude to an attack.
En Garde
Position taken before fencing commences.
Feint
A false attack intended to get a
defensive reaction from the opposing fencer, thus creating the
opportunity for a genuine attack ("feint-disengage attack")
Fleche
Explosive, running attack (Foil and Epee
only)
Flunge
Action unique to saber - a combination
of a lunge and a fleche. Evolved recently after the FIE modified saber
rules in 1992 to prohibit running attacks.
Guard
Part of the weapon between the blade and
handle; protects the hand (also: "bell-guard")
Parry, Counter-Parry
Defensive action in which a fencer
blocks his opponent's blade.
Lunge
Most common attacking technique, in
which the fencer launches themselves at their opponent by pushing off
from their back leg (which generally remains stationary).
Opposition
"Thrust with Opposition" - To
simultaneously deflect the opponent's point with one's guard while
making an attack of one's own. Commonly used in epee to avoid a double
touch.
Piste
French term for the fencing strip.
Point-in-Line
Action in which the fencer, who is
generally out of attacking range, points their weapon at their opponent
with their arm fully extended. A fencer who establishes a point in line
has right of way, and their opponent cannot attack until they remove the
blade from line by executing a beat.
Recover
The return to the en guarde position
after lunging.
Remise
Attacking again immediately after the
opponent's parry of an initial attack.
Riposte
Defender's offensive action immediately
after parrying their opponent's attack.
Second Intention
A tactic in which a fencer executes a
convincing, yet false, action in hopes of drawing a true, committed
reaction from their opponent.
Stop Hit, Stop Cut
(saber)
A counter-action made at the moment of
an opponent's hesitation, feint, or poorly executed attack. To be
awarded the point, the fencer attempting a stop hit must clearly
catch their opponent's tempo. Hence, if their Stop Hit is not "in
time," the referee may award the touch to their attacker.